VR After Hours Mini-game

Boundary Run

Headset on. Room off.

You can't see your flat, but it can see you. Eight worlds, one run. Pick a target, earn coins, dress the runner.

Space jump · ↓ duck · Shift slow-mo · M sound
Top 10 · How to play ·

How to play

Read the room before it reads you

Everything in the flat falls into four groups. Learn which is which and the rest is timing.

↑ JUMP over Space↑tap JUMPtrigger
CableLow and easy. A short tap clears it.From the start
The catWon't move. Jump, and the cat counts as spared.From the start
Coffee tableWide. Jump a touch early or you land on it.From 130 m
Robot vacuumDrives at you, so it arrives sooner than it looks.From 220 m
✕ NEVER touch jump it
The TVThe only thing that ends a run on contact. Tall, so hold jump.From 320 m
↓ DUCK under ↓hold DUCK
Low lampHangs at head height. Hold duck until it passes.From 60 m
ShelfDuck under it, or hold jump to sail over the top.From 420 m
+ GRAB run throughhold jump
Low batteryJust run into it. +30% charge.All run
High batteryHold jump for the extra height.All run
⏱ SLOW-MOShifttap SLOW
Slow-mo pickupAppears after 500 m. Grab it, keep up to two, fire one when the room gets ugly: 4.5 s at half speed, then the pace eases back up.From 500 m
ShieldRare: first one after 500 m, then every 550–900 m, never two at once. It hangs high, so it costs a full held jump. The next hit — even the TV — is free.From 500 m
Mini batteryPurple, from 800 m. Take it and you are half size for 4 s: you slip under lamps and shelves without ducking, coins count double — but every trip costs twice the play area, slow-mo and the shield are off, and the TV is still the TV. You can always skip it.From 800 m
A new world every 500 mYou start in your living room; then the headset swaps the world — meadow, fairy forest, white room, sea, candy land, neon city, space station — and the pace steps up once each time. After the station it loops, faster. The furniture that trips you is still your flat.Living room → Meadow 500 → Fairy forest 1,000 → White room 1,500 → Under the sea 2,000 → Candy land 2,500 → Neon city 3,000 → Space station 3,500
¢ COINS & TARGETpick before the run
Pick a target600 m ×1.5 · 1,000 m ×2 · 1,500 m ×3 · 2,500 m ×5. Reach it and the run's coins are multiplied. Miss it and the run pays nothing.Your call
Spend coins1¢ per 10 m, 3¢ per battery, 6¢ per spared cat. Buy headset colours, outfits and play-area grids in the shop. Looks only, no advantages.Shop on the start screen

Play area

Each bump pulls the glowing boundary behind you 36% closer. Run clean for about 10 seconds and it backs off. Three quick bumps and you're out.

Headset battery

Drains all the time and faster the further you get. Empty battery, run over. Batteries are the only way to top it up.

Someone's in the room

Past the kitchen, someone occasionally walks in: the view goes grey for three seconds, like passthrough, and a visitor waves from the doorway. Furniture stays in colour. Keep running.

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Opens VR After Hours, a site for adults (18+).

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