VR After Hours Mini-game
Mission01
Data0 / 3
Peeks3
Lives · time●●● 90

Two Worlds, One Headset

Reality is in the way.

The lab has the mission, your flat has the furniture. Five seconds to memorise both — then the flat goes dark and you walk by memory.

WASD move · Space peek · M sound
Top 10 · How to play · Coins & skins come from Boundary Run

Read between the worlds

A short briefing before the coffee table wins.

01 / MEMORISE

Five seconds, both worlds

The flat (amber) is drawn over the lab (cyan). Note where the furniture sits on your route — once the mission starts, only the lab is visible.

02 / PEEK

Three peeks a mission

A peek shows the flat for 1.5 s. Every peek you still have at the lift is +50 points. Walk into real furniture and you lose a life, but you see what you hit.

03 / DECIDE

Extract or push on

Three shards open the lift. Bank it — or go for two bonus shards (×1.5 each) while the cat gets faster and the lasers meaner. The cat purrs louder when it is close; you can walk around it by ear.

04 / MISSIONS

Each one adds a twist

Lasers that tick before they fire. A cat on patrol. A roommate who moves a chair halfway through. And a final mission where it is the lab that goes dark.

05 / DAILY SHIFT

Same room for everyone

The daily shift is seeded by the UTC date: one layout, one chance per day to post it to the Top 10, refreshed at midnight.

06 / WALLET

One wallet, two games

Shards and extractions pay coins into the same wallet as Boundary Run. Spend them in its shop; whatever you wear there, you wear here.

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